Features and Review

  • MagicaVoxel .

  • It’s a free software built to create voxel art.

Features
  • There’s no way to ā€˜import’ a 3D model or sprite into the app. It only opens .vox  files.

  • It allows animation in some way, but it’s done like in Aseprite, that is, frame by frame, ~purely for gifs.

    • It’s not a style that’s even slightly pleasant or useful for games.

  • Does not allow rigging.

  • The app seems to support turning voxels into LEGO pieces.

Review (2024-06-21)
  • There is support for "prefabs" (aka shaders / project templates). Shaders are used constantly to create complex and noisy objects, which I don’t like because it only feels like composition techniques, which I find boring and not very ā€œintimateā€.

  • I hated how the app handles the color palette, being super weird and having a very saturated default color range.

    • The biggest issue I had with this was that the object by default associates itself with a coordinate in the palette, so if you change any color in the palette, the object also changes its color, making everything very strange.

    • For a 3D drawing and painting app, I think this is a major flaw.

    • There are some tips to improve the use of palettes, but they’re still clunky.

  • Didn’t like the 3D navigation much, but it’s very hard for any app to satisfy me on that.

  • I found the tool interface on the left side a bit strange, not very intuitive in terms of organization. Still, I managed to learn 90% of everything without watching videos, so it’s somewhat self-explanatory.

  • My biggest criticisms are about making ā€œhigh-resā€ and ā€œlow-resā€ voxels, which is annoying or simply limiting, like making a pixel art character that’s 16px tall. Overall, the app is great, except for my color palette criticisms.