Transformations, Selection, and Snap
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Transformation: Understanding Object vs Mesh, and Apply Transform .
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Transformation: Understanding object Dimensions {00:00 -> 2:28} .
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Transformation: Understanding rotations, Euler and Quaternions .
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Align and distribute different objects .
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{2:38 -> 6:25}
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Using the 'Align Tools Addon' to align objects.
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{6:25 -> 7:46}
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Using the
'Oscurart Addon'(addon not updated for x4.0 (2024-04-06)) to distribute objects linearly.
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Tools
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Tools .
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Inset Tool: Make multiple Insets on geometry {23:22 -> 23:41} .
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Useful for making windows.
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Extrude Normals; 'Mark Sharp'; fix shadows via 'average normals' .
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Ensure that the object has its vertices connected. Disconnected vertices do not receive Shade Smooth.
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Curves
Modifiers
Topology
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Topology: 'LoopTools Addon' (1) .
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Explanation of the Addon's Bridge Tool.
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Interface: Better visualize if Faces have inverted Normals .
Retopology
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Retopology: Technique using 'BSurfaces Addon', 'F2 Addon', 'ShrinkWrap Modifier' and Snap to Faces .
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'BSurfaces Addon' creates surfaces from the 'Annotate' tool (Drawing).
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'F2 Addon' gives options to create faces from vertices or edges.
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Retopology: Use ShrinkWrap after retopology to project details onto the new mesh .
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Explains settings for 'snap', 'ShrinkWrap' and ShrinkWrap offset.
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Shows some techniques to create new topology, like using a cylinder to envelope geometry.
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Workflow of the entire retopology and reasoning processes.
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Dirty "Remesh" with Decimate .
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Only uses 'Decimate' and 'Unwrap without overlap' to achieve the result.
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Loses the ability for good animation but allows painting on the object.
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