Explanations

Tools

  • Quick explanations and tips {0:00 -> 3:43}

  • shift + MB1

    • select individual faces.

  • shift + MB1 drag

    • Moves the face of the geometry (pseudo-extrusion of geometry).

  • ctrl + MB1 drag

    • Duplicates the selection.

  • alt + MB1 drag

    • Moves the selection on the z axis.

Brush
  • Enter

    • Confirms the object.

Clip
  • Requires at least 2 points to work, and at most 3 points.

  • If the 3 points cause any resulting geometry to become concave, then the Clip will not be performed.

  • ctrl + Enter

    • Flips which half of the geometry will be clipped.

Topology

Terrain
  • Small pond .

    1. Duplicate several cubes and place them perfectly touching.

    2. Make a 'func_detail_wall' out of them; maybe it's not necessary, etc.

    3. Select everything and drag vertices using the 2D view.

Circular Topology
Prefabs

Texturing

  • Texturing and UV controls .

    • Great video, very useful.

    • It basically explains everything about Texturing and UVs.

    • Everything explained is for general use. Nothing is Quake-specific.

Entities

BrushEntities
  • "Move Brush to World Spawn"

    • Removes any entity the brush had and turns it into a "classic" / "generic" brush.

    • In other words, it gives it classname -> worldspawn .

      • ~I think the correct label is Make structural ; maybe the app updated and changed the name to that.