Tools
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shift + MB1
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select individual faces.
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shift + MB1 drag
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Moves the face of the geometry (pseudo-extrusion of geometry).
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ctrl + MB1 drag
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Duplicates the selection.
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alt + MB1 drag
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Moves the selection on the z axis.
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Brush
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Enter
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Confirms the object.
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Clip
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Requires at least 2 points to work, and at most 3 points.
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If the 3 points cause any resulting geometry to become concave, then the Clip will not be performed.
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ctrl + Enter
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Flips which half of the geometry will be clipped.
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Topology
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Convex Merge, Face Extrusion, use a Face as a Clip shape .
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Convex Merge can be used to create strange geometries easily.
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Face extrusion can be done by selecting a face and 'ctrl + MB1 drag'.
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You can use a Face as the Clip shape.
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Terrain
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Duplicate several cubes and place them perfectly touching.
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Make a 'func_detail_wall' out of them; maybe it's not necessary, etc.
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Select everything and drag vertices using the 2D view.
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Circular Topology
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Can be made using:
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Draw and extrude with the Brush.
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Cut a square with Clip.
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Create diamonds, rotate them using Repeat Command, Convex Merge.
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Great tips.
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Great tips.
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Great tips.
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Very cool.
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Chains .
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Very cool.
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Prefabs
Texturing
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Great video, very useful.
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It basically explains everything about Texturing and UVs.
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Everything explained is for general use. Nothing is Quake-specific.
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Entities
BrushEntities
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"Move Brush to World Spawn"
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Removes any entity the brush had and turns it into a "classic" / "generic" brush.
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In other words, it gives it
classname -> worldspawn.-
~I think the correct label is
Make structural; maybe the app updated and changed the name to that.
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