Entities
Light
Liquids
Quake Texturing
Texel Density
-
*Facts:
-
1qu (quake unit) is exactly equal to 1px.
-
1qu is represented by Grid 1 in TrenchBroom.
-
64qu is exactly equal to the characterโs height:
-
Assuming the player is 1.7m tall:
-
"64qu ~= 1.7m -> ~0.376px per centimeter -> ~37px per meter.
-
-
Assuming the player is 2.0m tall (as in Minecraft):
-
64qu = 2.0m -> 0.32px per centimeter -> 32px per meter.
-
-
-
-
*In summary:
-
Quake has twice the Texel Density of Minecraft.
-
Minecraft 16px per meter.
-
Quake 32px per meter.
-
-
Texturing
-
"128x128px is fine for Quake textures".
-
.wad ("Where's All the Data")