Quake specifics

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Quake Texturing

Texel Density
  • *Facts:

    • 1qu (quake unit) is exactly equal to 1px.

    • 1qu is represented by Grid 1 in TrenchBroom.

    • 64qu is exactly equal to the characterโ€™s height:

      • Assuming the player is 1.7m tall:

        • "64qu ~= 1.7m -> ~0.376px per centimeter -> ~37px per meter.

      • Assuming the player is 2.0m tall (as in Minecraft):

        • 64qu = 2.0m -> 0.32px per centimeter -> 32px per meter.

  • *In summary:

    • Quake has twice the Texel Density of Minecraft.

      • Minecraft 16px per meter.

      • Quake 32px per meter.

Texturing
  • "128x128px is fine for Quake textures".

  • .wad ("Where's All the Data")

  • About Wally .

Engines / Compilation