Texel Density
Explanations
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*I made some discussions about the subject in
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It explains only the basics and uses 'bad habits' by scaling the UVs to fit the space, when he could clearly have just moved the UVs without scaling.
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Usage in Triple-A Visuals
References
32px per meter
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Quake.
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It is debatable, but the TD varies between 32~37px per meter. This is discussed in TrenchBroom .
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~PS1.
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Angeline Era?
16px per meter
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Minecraft.
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Eldritch (sometimes).