Low-Poly, PSX
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I love this style.
Materials
References
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Wow. Amazing.
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Performance captured using a Vive headset + Glycon.
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Gammarus .
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Mid-2000s Rockstar Was Unbeatable .
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Very good animations.
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Halo 64 .
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Visually cool, but too pixelated for what I imagine at the moment.
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The story and the video are meh. The whole proposal is parody, but it's meh to watch.
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Moulder .
Low-Poly
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The video is quite rushed. Explanations are weak and repetitive. It only teaches decorating.
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Uses sculpting.
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Barrel .
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Modeling and texturing.
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Tree .
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Modeling and texturing.
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War mechanical beetle, timelapse .
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Modeling and texturing.
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Modeling.
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Modeling.
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Nose and ears are made using loose meshes.
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Modeling and texturing.
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Texturing is cool, with a nice purple dithering effect.
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Modeling and texturing.
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Modeling and texturing.
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Comments are awful.
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Interesting modeling approach using vertex extrude to create basic shapes.
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Just a showcase.
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The fact that fingers are trapezoid-shaped was done without reason and ruins animation.
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PSX
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Low-res texture by painting on a high-res texture and downscaling it with Img2Pixel .
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Tutorial .
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It's a slow tutorial but a gem. (2025-09-11)
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Addons: Texel Density and Sprytile Painter (for auto-update in Blender when saving the image in an external program).
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For the Grid:
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In
3D View / Overlay:-
Scale: 0.0625andSubdivisions: 16 -
Changing Scale does not seem to do anything. I don't know why it's done.
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In
Properties:-
Scene -> Units -> Unit System: None.
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Even in Blender 4.1.0, there is the problem of Scale not snapping to the grid.
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Texturing / Painting
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Look into Substance Painter and test the workflow.
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I can also test other 3D painting software.
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Regardless of whether it's good or not, I can use UV techniques to paint in Blender.
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Texturing with: 'Pixel Palette Texture' x 'Trim Sheet Textures' x 'Single Atlas' x 'Multi Atlas' .
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Depends on the art style, but all are interesting.
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Painting with a texture as Mask .
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While the Mask is active, the texture is visually wrapped around the object. If you paint while it is active, the mask texture will be painted on the object.
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Painting multiple textures at the same time, blending the result .
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Manually painting the Bump Map .
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A good way to give volume / relief to an object.
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The brush changes shape based on the texture used.
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Usually black and white textures are used.
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App Materialize :
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PBR Texture generation.
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Sculpting
Animation
Minecraft-like
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Snowman .
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Modeling, texturing, rigging and animation.
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Good video. Liked all explanations.
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Also includes an introductory explanation of the interface.
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The way he painted the snowman was cool.
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Texturing.
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Liked the use of a large brush with low opacity to blend colors.
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{21:45}
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Shows several other nice examples.
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Liked the Avatar buffalo a lot.
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Modeling and texturing.
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Uses an interesting UV technique to paint everything at once.
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