Toolbar
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Proportional editing range appearing where it shouldn’t.
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'spacer' not working properly.
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Plugin Mesh Tools: Cubic Projection always appearing by default.
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Create a toolbar export file
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https://github.com/JannisX11/blockbench/issues/223
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Toolbar resetting.
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My PR .
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https://github.com/JannisX11/blockbench/issues/1851
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Export
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'auto export' button, to export using the last export settings.
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Make the export path always the same as the .bbmodel file.
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My PR .
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Or create a button for that.
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Draw
UV and Texture
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Tool for 'smart uv project'.
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fix the name.
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UV Mapping icon from MTools.
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option to 'reset' all faces.
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option to unwrap each face independently.
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make 'combine islands' disabled by default.
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Scale tool via Pixel Density.
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Confusing things:
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“UV Size in texture properties”??
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“UV Size in project settings”??
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Indicator (64x64) at the top of the UV Editor??
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Is it related to “UV Size in project settings” or “UV Size in texture properties”?
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what the heck is “apply to template”?
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Fixes:
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bool color in Create Texture -> Color section.
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Optimize unwraps.
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My issue .
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make it very small.
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Cubic Projection does this quickly.
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apply Auto UV Size
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js/texturing/uv.js: 1588
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do the correct scale using
uv_size_pixel_density_multiplieranduv_offset_pixel_density_multiplier
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fix the startup.
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fix the name.
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*Tests:
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Confirmed this makes the object export with the repeating texture as well.
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allow painting on repeated regions in Paint Mode.
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Tool to remove UV snap to image bounds.
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fix the name.
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Remove zoom-out limit.
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UV Overlay rework for selected objects only.
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Rework the tool’s Edit Mode version.
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Enum containing 4 options: 'none', 'selected faces', 'all faces', 'all elements'.-
Had issues with vue.js, not sure why.
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Outliner
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Can't select and move multiple groups.