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Tips

  • Prioritize Lighting and Camera Angles.

    • Doesn't matter if the scene is cool, if you can't capture that feeling, than is not that cool.

    • Presentation is really important.

    • Observe photography angles.

    • Keep light simple, don't use that many lights in the scene.

  • Start with a scene blockout. Work zoomed-out. Don't focus too much on small details, and don't spend too much time working zoomed-in on something too specific. Start with things that heavy the biggest overall effect.

    • If you don't do this, when you zoom-out you'll realize how there's nothing connecting to that detail, so it can get depressing and demotivating.

My Observations

  • A lot of environment artists just focus on composition and don't model or texture anything. They use a lot of pre-made assets from an asset store and heavy use of kitbashes, and sometimes, photoscans.

  • Basically all of the scene are just meant to be viewed at a specific angle, and will look terrible if viewed from a different angle. Is all about composition.

  • The final composition usually focuses on realism, high-poly and heavy use of ray-tracing stuff. It's far from being practical real-time rendering.

  • It's also made heavy use of automation tools and addons, such as geometry nodes.

  • Overall, I feel like this form of expression can result in the final art being inspiring and creating great concepts, but it can also be a bit generic with a "Unreal Engine 5" feeling of something that seems to lack soul. Because of this, many of the final renders look like they could be EASILY generated by AI...

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