Sources
Documentation
Explanations
Tutorials
General explanations
Architecture
Packages
-
TextMeshPro ("New") > Text ("Legacy").
-
Render Pipeline 'URP' > Render Pipeline 'Core'.
-
Input System ("New") > Input Manager ("Legacy").
-
Cinemachine ("New") > Camera ("Legacy").
-
UI Elements ("New") > Unity UI ("Legacy").
Coroutines
-
It's not multi-threading.
-
Time slices on main thread.
-
Uses a builtin state machine.
-
Doesn't increase performance.
-
Run code over a period of time.
-
Delay code execution.
-
StartCoroutine(DieOverTime(1f))