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I go into a bit more detail in my analysis in my personal notes. This is just here for: I forgot.
Hollow Knight
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Grub challenges ; I watched them all.
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The challenges do not introduce new mechanics, so solving them often depends on the player's execution skill.
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Some involve parkour challenges.
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Some of these involve an extension of the current parkour challenge in the level.
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Some require metroidvania unlocks to obtain.
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Some are obtained almost automatically, so the challenge is finding the grub; for example, hidden behind breakable walls, sometimes requiring following the sound.
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Destiny 2
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Imbaru Machine.
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The introduction of encounter mechanics is poorly done, so sometimes the encounter ends and I still don't know why the solution worked.
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Dungeons and Raids.
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After thinking about all raids, I didn't find any that present mechanics in an investigatory or interesting way.
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"Wipe and try something new".
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Many dungeons and raids are based on that. They often require cooperation and understanding allies' POV.
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"Reduce the mechanic to the absolute simple and induce that it be discovered, without forcing wipes".
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An example is the Prophecy, Duality, which remove all elements except the relevant ones and then test the player with a trivial challenge; usually some wipes are spent to understand the full nature of the mechanic, so it still ends up a bit like the method above.
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