Design Process
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Acerola - On the difficulty of making games .
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Pretty good. Shows the difficulty well, although I still think it's a bit understated.
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Failing in the right direction so you don't quit Game Development .
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Make systems, not games, if you are aiming for something ambitious .
Design Ideas
Difficulty
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Creating different difficulty curves by inducing more player movement .
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Making a design challenging and punitive, and receiving playtester feedback .
Replayability
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Creating replayability via speedrun, competition and curiosity .
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Great video.
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The author categorized the video as:
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Incentives.
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Rewards.
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Speedrun
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It's funny to see people going OOB during speedruns, sounds cool.
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Create an orthogonal design (Linearly Independent Mechanics) .
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The idea of creating mechanics that are Linearly Independent so one mechanic cannot be used to reach another.
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In other words, it's about creating new mechanics that don't derive from previous mechanics.
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